Blood Moon Rising

Blood Moon Rising

Pine Box mit 142 Karten

Veröffentlichung Deutsch: nicht geplant
Veröffentlichung Englisch: 11/2016

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Englische Version bei Amazon.de

Kartenübersicht

The 108 Righteous Bandits
Outfit
19Starting Treasury   +3Production   

(* noch nicht auf deutsch erhältlich)


Deeds at the ends of each street have the Saloon Keyword.

React, Boot: After you reveal a pull for a Technique, reduce the pull by the amount of Saloons you control. If you succeed by 5 or more, you may add the pulled card to your hand.


1x 001 in Blood Moon Rising

 

Eagle Wardens
Outfit
18Starting Treasury   +3Production   

(* noch nicht auf deutsch erhältlich)


Repeat, Noon: Choose a number of your Spirits up to the number of Holy Grounds you control.

Unboot them. You can use their abilities an additional time this turn.


1x 002 in Blood Moon Rising

 

The Fourth Ring
Outfit
19Starting Treasury   +3Production   

(* noch nicht auf deutsch erhältlich)


Noon, Boot: Choose an opposing non-token dude that is adjacent to one of your dudes. That dude loses all traits, cannot move via card effects, and cannot refuse callouts. If that dude leaves play, either draw two cards or gain 2 ghost rock.


1x 003 in Blood Moon Rising

 

The Law Dogs
Outfit
18Starting Treasury   +3Production   

(* noch nicht auf deutsch erhältlich)


Whenever an opposing player reveals an illegal hand, they must raise the bounty on one of their dudes by 1. If your hand is legal, you choose the dude.

React,Boot: After an opposing wanted dude at the location of one of your Deputies eaves play during High Noon, gain 2 ghost rock. If they were discarded, you may ace them instead.


1x 004 in Blood Moon Rising

 

The Morgan Cattle Company
Outfit
19Starting Treasury   +3Production   

(* noch nicht auf deutsch erhältlich)


When checking for victory, if there has not been a shootout this turn, each player's influence total at each location is limited to 5.

Noon, Boot: Choose your dude. Move them to the town square. That dude becomes a stud. If they have a Horse, unboot them.


1x 005 in Blood Moon Rising

 

The Sloane Gang
Outfit
18Starting Treasury   +3Production   

(* noch nicht auf deutsch erhältlich)


Noon, Boot: Boot your dude at a deed to gain ghost rock equal to the number of deed you control but do not own. If your opponents own fewer than three deeds total, gain 2 ghost rock. If you control at least three deeds you do not own, that dude gains a permanent control point and 1 bounty.


1x 006 in Blood Moon Rising

 

The 108 Righteous Bandits
Dude
ASpade   1Kosten   1Upkeep   0Influence   3Draw   4Grit

(* noch nicht auf deutsch erhältlich)


Abomination

Shootout: Boot your Saloon to give your dude +2 Kung Fu.


4x 007 in Blood Moon Rising

 

The 108 Righteous Bandits
Dude
5Spade   3Kosten   1Upkeep   0Influence   3Draw   8Grit

(* noch nicht auf deutsch erhältlich)


Kung Fu 2

Each of your Kung Fu dudes at this location with a Whiskey Flask or Baijiu Jar attached has +1 Kung Fu and is a stud.


4x 008 in Blood Moon Rising

 

The 108 Righteous Bandits
Dude
QSpade   2Kosten   0Upkeep   0Influence   0Draw   12Grit

(* noch nicht auf deutsch erhältlich)


Blessed 0

While casting Hymns, Stevie has +4 Blessed skill.


4x 009 in Blood Moon Rising

 

Eagle Wardens
Wei Xu (*)
Dude
ASpade   4Kosten   0Upkeep   1Influence   2Draw   4Grit

(* noch nicht auf deutsch erhältlich)


Kung Fu 1

While in a shootout, Wei Xu has +2 influence and +5 value.


4x 010 in Blood Moon Rising

 

Eagle Wardens
Dude
2Spade   2Kosten   0Upkeep   0Influence   0Draw   2Grit

(* noch nicht auf deutsch erhältlich)


Shaman 4

Eva can only cast Totem and Sidekick spirits.

Shootout: Boot Eva's Horse to send her home booted.


4x 011 in Blood Moon Rising

 

Eagle Wardens
Dude
7Spade   6Kosten   1Upkeep   2Influence   3Draw   12Grit

(* noch nicht auf deutsch erhältlich)


While at a Holy Ground location, Mick is a stud.

Noon: Move Mick to a Holy Ground location.


4x 012 in Blood Moon Rising

 

The Fourth Ring
Dude
4Spade   4Kosten   0Upkeep   1Influence   2Draw   7Grit

(* noch nicht auf deutsch erhältlich)


React: After Absalom moves to the location of an Abomination, move one of your other dudes to this location.


4x 013 in Blood Moon Rising

 

The Fourth Ring
Dude
5Spade   1Kosten   0Upkeep   0Influence   2Draw   7Grit

(* noch nicht auf deutsch erhältlich)


Noon: Move Christine to the location of the opposing dude with the highest grit (you chose in case of a tie). That dude gets -5 value.


4x 014 in Blood Moon Rising

 

The Law Dogs
Dude
5Spade   4Kosten   1Upkeep   1Influence   0Stud   6Grit

(* noch nicht auf deutsch erhältlich)


Deputy - Blessed 2

Noon: Discard a card. Choose an opposing wanted dude at this or an adjacent location. Lower that dude's bounty by 1 to search your deck or discard pile for a non-Unique Miracle or non-Unique Mystical goods, reveal it, and add it to your hand.


4x 015 in Blood Moon Rising

 

The Law Dogs
Dude
QSpade   4Kosten   0Upkeep   1Influence   1Draw   14Grit

(* noch nicht auf deutsch erhältlich)


Deputy

Shootout: One opposing wanted dude gets -5 bullets.


4x 016 in Blood Moon Rising

 

The Morgan Cattle Company
Dude
7Spade   3Kosten   0Upkeep   1Influence   1Draw   9Grit

(* noch nicht auf deutsch erhältlich)


Mad Scientist 0

While inventing a Horse or a Sidekick,Diego has +4 Mad Scientist skill.


4x 017 in Blood Moon Rising

 

The Morgan Cattle Company
Dude
QSpade   3Kosten   1Upkeep   0Influence   2Stud   14Grit

(* noch nicht auf deutsch erhältlich)


Gadget - Difficulty 6

You can include POST-A-TRON in your starting gang. If you do, you must invent it after shuffling your deck, waiving the ghost rock cost of inventing. Discard POST-A-TRON if you will fail to, or cannot, invent it.

Noon, Boot: If POST-A-TRON is at the town square, gain 3 ghost rock.


4x 018 in Blood Moon Rising

 

The Sloane Gang
Dude
QSpade   4Kosten   1Upkeep   0Influence   2Stud   14Grit

(* noch nicht auf deutsch erhältlich)


While Jimmy is at a deed you control, you gain the production of that deed during Upkeep. If that deed is a Casino, it gains an additional +1 production.


4x 019 in Blood Moon Rising

 

The Sloane Gang
Dude
KSpade   8Kosten   2Upkeep   2Influence   3Stud   18Grit

(* noch nicht auf deutsch erhältlich)


Harrowed - Experienced 1

Mario counts as Sloane for Uniqueness.

Resolution, Repeat: If your hand is illegal, reduce your casualties this round by two. If your opponent has a legal hand, you take a minimum of 1 casualty. You can use this ability only once per shootout round.


4x 020 in Blood Moon Rising

 

Dude
ASpade   3Kosten   0Upkeep   0Influence   0Draw   1Grit

(* noch nicht auf deutsch erhältlich)


Abomination

While the Caretaker is at a location you own and has not moved this turn, he has +4 bullets, +4 value, and is a stud.


4x 021 in Blood Moon Rising

 

Deed
6Diamond   4Kosten   +2Production   1Control   

(* noch nicht auf deutsch erhältlich)


Private - Saloon

Controller Noon, Boot: Boot a dude with a value of 3 or less at this or an adjacent location.


4x 022 in Blood Moon Rising

 

Deed
7Diamond   5Kosten   +3Production   1Control   

(* noch nicht auf deutsch erhältlich)


Public

Boot this deed when a shootout starts.

While unbooted, increase the cost of each other player's deeds by 1 for every four that player owns (round down).


4x 023 in Blood Moon Rising

 

Deed
9Diamond   1Kosten   +0Production   0Control   

(* noch nicht auf deutsch erhältlich)


Private - Casino - Out of Town

Controller Cheatin' Resolution, Boot: This deed gains a permanent +1 production. Draw a card unless the cheatin' player pays you 1 ghost rock.


4x 024 in Blood Moon Rising

 

Deed
QDiamond   2Kosten   +1Production   1Control   

(* noch nicht auf deutsch erhältlich)


Public - Saloon

Controller Noon, Boot: Your dude at this location, or an adjacent location you control, becomes a stud.


4x 025 in Blood Moon Rising

 

Goods
AHeart   1Kosten   

(* noch nicht auf deutsch erhältlich)


Attire

While at a Saloon, this dude has +3 value and +1 Influence

Shootout, Boot: Discard three cards to draw four cards.


4x 026 in Blood Moon Rising

 

Goods
3Heart   1Kosten   +1Stud

(* noch nicht auf deutsch erhältlich)


Melee - Weapon

You may attach this card to one of your dudes in your posse (paying all costs) as a shootout play.

This dude is a stud. If there is un unbooted non-Melee Weapon in the opposing posse, Bowie Knife provides no bullet bonus and does not make this dude a stud.


4x 027 in Blood Moon Rising

 

Goods
7Heart   1Kosten   +2Draw

(* noch nicht auf deutsch erhältlich)


Melee - Weapon - Gadget - Difficulty 5

This dude can attach two Weapons. If this dude is not a Gadget, both Weapons must be Melee. While this dude has two Weapons attached, they are a stud.

Shootout, Boot: Choose an opposing dude. Boot the dude and one of their attached cards.


4x 028 in Blood Moon Rising

 

Goods
7Heart   2Kosten   

(* noch nicht auf deutsch erhältlich)


While this dude is at a Ranch, that deed gains +2 production. It cannot receive a bonus from more than one Lariat.

Shootout, Boot: Choose an opposing dude. The dude cannot use their printed abilities. You may boot a Weapon on that dude.


4x 029 in Blood Moon Rising

 

Goods
9Heart   1Kosten   

(* noch nicht auf deutsch erhältlich)


Noon: Ace this card to search your discard pile for an action card that starts a job marking a location. Play the card, making this dude the leader if able. While leading the job, this dude has +1 bullets and is a stud.


4x 030 in Blood Moon Rising

 

Spell
3Heart   0Kosten   

(* noch nicht auf deutsch erhältlich)


Hex

Shootout Hex 5, Boot: Reduce your opponent's casualties by three this round. If you win this round, ace the opposing shooter. This acing effect cannot be prevented (even if the shooter is Harrowed).


4x 031 in Blood Moon Rising

 

Spell
6Heart   1Kosten   

(* noch nicht auf deutsch erhältlich)


Spirit - Totem

This deed gains the Holy Ground keyword and does not unboot during Sundown.

Noon Spirit 7, Boot: Move one of your dudes to a location adjacent to this Shaman. You may unboot this deed to give this Shaman 1 control point until they move.


4x 032 in Blood Moon Rising

 

Spell
QHeart   0Kosten   

(* noch nicht auf deutsch erhältlich)


Miracle - Hymn

Noon Miracle 6, Boot: This blessed gains +1 influence and does not go home booted the next time they refuse a call out. Your other dudes get +1 influence for purposes of controlling locations. Your dudes cannot have their influence reduced by opposing abilities.


4x 033 in Blood Moon Rising

 

Action
3Club   1Kosten   

(* noch nicht auf deutsch erhältlich)


Noon Job, Boot: Mark an opponent's home. Raise the bounty of each dude in your posse by 1. If successful, look at the opponent's play hand and ace a card from it.


4x 034 in Blood Moon Rising

 

Action
4Club   0Kosten   

(* noch nicht auf deutsch erhältlich)


Noon: Choose an opposing dude.That dude gains +2 influence, +7 value, and cannot be called out this turn. Boot the chosen dude.


4x 035 in Blood Moon Rising

 

Action
4Club   1Kosten   

(* noch nicht auf deutsch erhältlich)


React: After an unbooted dude accepts a callout, but before posses are formed, swap the location of either the mark or leader with a dude at an adjacent location controlled by the same player. The chosen dude replaces the original mark or leader in the shootout.


4x 036 in Blood Moon Rising

 

Action
6Club   0Kosten   

(* noch nicht auf deutsch erhältlich)


Technique - Tao of Bull Demon King

Shootout Tao Technique: This dude gets +1 Influence and gains the Harrowed keyword. Combo if your posse has equal or higher influence than the opposing posse.


4x 037 in Blood Moon Rising

 

Action
7Club   0Kosten   

(* noch nicht auf deutsch erhältlich)


Technique - Tao of Bull Demon King

Shootout Tao Technique: Reduce your casualties this round by one. Combo if you control this location.


4x 038 in Blood Moon Rising

 

Action
10Club   0Kosten   

(* noch nicht auf deutsch erhältlich)


Cheatin' Resolution: Search your deck and discard for an in-town deed and play it, reducing its cost by 5. If this card is played during lowball, pay ghost rock equal to the deed's production or discard it.


4x 039 in Blood Moon Rising

 

Action
JClub   0Kosten   

(* noch nicht auf deutsch erhältlich)


Resolution: Boot or discard your stud dude. If that dude was a Deputy, send the opposing shooter home booted. Send all dudes in your posse home booted.


4x 040 in Blood Moon Rising

 

The Law Dogs
Dude
6Spade   3Kosten   1Upkeep   2Influence   1Draw   9Grit

(* noch nicht auf deutsch erhältlich)


Deputy

Repeat Shootout: If there is a wanted dude in the opposing posse, Nabbe gets a bullet bonus equal to his influence and becomes a stud. You can use this ability once per shootout.


4x 16-1 in Blood Moon Rising

 

The Sloane Gang
Dude
7Spade   5Kosten   1Upkeep   2Influence   1Draw   10Grit

(* noch nicht auf deutsch erhältlich)


Huckster 1

React: After Dave casts a shootout Hex, you may discard the Hex to have all dudes in the shootout become draws for this round.


4x 16-2 in Blood Moon Rising

 



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