A Grand Entrance

A Grand Entrance

Saddlebag mit 84 Karten

Veröffentlichung Deutsch: nicht geplant
Veröffentlichung Englisch: 07/2016

Weitere Produktinfos

Englische Version bei Amazon.de

Zweites Saddlebag aus dem vierten Handlungsbogen "Big Top".

Dieses Saddlebag enthält 21 neue Spielerkarten (je 4x) und 1 Regelblatt.

Für diese Erweiterung wird das Basisspiel benötigt und die Erweiterung "Immovable Object, Unstoppable Force" empfohlen.

Kartenübersicht

The 108 Righteous Bandits
Dude
10Spade   6Kosten   2Upkeep   1Influence   1Draw   12Grit

(* noch nicht auf deutsch erhältlich)


Kung Fu 3

While in a shootout, El Armadillo has +1 bullets for each Technique successfully performed at his location during the shootout, or that moved him into a posse.


4x 001 in A Grand Entrance

 

The 108 Righteous Bandits
Dude
JSpade   4Kosten   1Upkeep   1Influence   3Draw   15Grit

(* noch nicht auf deutsch erhältlich)


Shootout: Pay 1 ghost rock to the controller of the opposing posse’s leader or mark to make Jim a stud.


4x 002 in A Grand Entrance

 

Eagle Wardens
Dude
6Spade   4Kosten   0Upkeep   1Influence   1Draw   8Grit

(* noch nicht auf deutsch erhältlich)


Shootout: Choose a dude. For the duration of this shootout, that dude ignores all bullet modifiers except from attached goods.


4x 003 in A Grand Entrance

 

Eagle Wardens
Dude
8Spade   5Kosten   1Upkeep   2Influence   0Draw   10Grit

(* noch nicht auf deutsch erhältlich)


Shaman 1

React: After your dude moves to a deed using a Noon Spirit ability, the dude may immediately call out an opposing dude at their new location. Your dude has +2 bullets for the duration of the shootout.


4x 004 in A Grand Entrance

 

The Fourth Ring
Dude
6Spade   6Kosten   1Upkeep   3Influence   3Stud   12Grit

(* noch nicht auf deutsch erhältlich)


Abomination

In a starting posse, The Harvester counts as three dudes. The Harvester cannot enter play through the use of a Shoppin’ play. The Harvester can only move to adjacent locations or home.


4x 005 in A Grand Entrance

 

The Law Dogs
Dude
6Spade   5Kosten   1Upkeep   2Influence   2Draw   10Grit

(* noch nicht auf deutsch erhältlich)


Deputy - Experienced 1

Repeat React: After both posses are formed for a shootout, if the opposing posse contains 2 or more bounty, Lucy becomes a stud until the end of the shootout.


4x 006 in A Grand Entrance

 

The Morgan Cattle Company
Dude
JSpade   6Kosten   1Upkeep   1Influence   1Stud   13Grit

(* noch nicht auf deutsch erhältlich)


While Billy has a Horse attached, he has +1 bullets and +1 influence.

Noon/Shootout: Boot Billy’s Horse to draw a card. You may boot a dude at this location.


4x 007 in A Grand Entrance

 

The Sloane Gang
Dude
JSpade   3Kosten   3Upkeep   2Influence   0Stud   13Grit

(* noch nicht auf deutsch erhältlich)


Transient

React: After Antoine enters play, search your discard pile for an action card that starts a job and put it into your hand. Discard a card. You may unboot your The Sloane Gang dude at home and give them 2 bounty.


4x 008 in A Grand Entrance

 

Dude
JSpade   1Kosten   0Upkeep   0Influence   0Stud   11Grit

(* noch nicht auf deutsch erhältlich)


Denise cannot be in a starting posse.

Denise has +X bullets and +X upkeep, where X is equal to the number of jokers in all boot hills.

If Denise is discarded during upkeep, all other players may shuffle all jokers from their boot hill into their deck.


4x 009 in A Grand Entrance

 

Deed
5Diamond   3Kosten   +1Production   0Control   

(* noch nicht auf deutsch erhältlich)


Private - Ranch - Out of Town

While you have at least two Horses, this deed has +2 production.

Controller Noon, Boot: Attach a Horse from your hand to your dude (as Shoppin’), reducing its cost by 2.


4x 010 in A Grand Entrance

 

Deed
8Diamond   3Kosten   +1Production   1Control   

(* noch nicht auf deutsch erhältlich)


Private

Controller React, Boot: After an opposing dude’s bounty increases, gain ghost rock equal to their influence.


4x 011 in A Grand Entrance

 

Deed
KDiamond   2Kosten   +1Production   1Control   

(* noch nicht auf deutsch erhältlich)


Non-Unique - Public

This deed is adjacent to all other Open Wounds.

Repeat Controller Noon: Pay 1 ghost rock to move one of your dudes from this location to an adjacent location.


4x 012 in A Grand Entrance

 

Goods
5Heart   2Kosten   

(* noch nicht auf deutsch erhältlich)


Improvement

Attach this to your home.

Noon/Shootout, Boot: Discard this card. Search your discard pile for a goods and attach it to one of your dudes, reducing its cost by 2. If this card is played as a shootout play, that dude must be in your posse.


4x 013 in A Grand Entrance

 

Goods
7Heart   2Kosten   

(* noch nicht auf deutsch erhältlich)


Mystical

You may boot your Mad Scientist instead of paying this card’s cost.

Noon: Discard this card to choose a dude at this location. Unboot that dude. You may discard a condition attached to that dude.


4x 014 in A Grand Entrance

 

Goods
10Heart   1Kosten   

(* noch nicht auf deutsch erhältlich)


Sidekick

Attaches only to Abominations.

After an opposing dude is aced or discarded from play without being a casualty, you may pay 1 ghost rock to take this card from your discard pile and attach it to any one of your dudes, paying all costs. Only one Blighted may be played in this way per opposing dude aced or discarded.


4x 015 in A Grand Entrance

 

Spell
AHeart   1Kosten   

(* noch nicht auf deutsch erhältlich)


Spirit - Sidekick

Shootout Spirit 6, Boot: Look at the top five cards of your deck. You may discard up to three of them. You may boot this Shaman to draw a card.


4x 016 in A Grand Entrance

 

Action
AClub   0Kosten   

(* noch nicht auf deutsch erhältlich)


Condition

While this card is booted, reduce your shootout hand rank by 1.

If you reveal an illegal draw hand and the owner of this card has a legal hand, boot this card.

Cheatin' Resolution: Attach this card to the cheatin’ player’s home, booted. That player discards one random card from their play hand.


4x 017 in A Grand Entrance

 

Action
3Club   1Kosten   

(* noch nicht auf deutsch erhältlich)


Shootout: Play a dude from your hand into your posse, reducing their cost by 5. When the shootout ends, pay 3 ghost rock or discard that dude.


4x 018 in A Grand Entrance

 

Action
4Club   0Kosten   

(* noch nicht auf deutsch erhältlich)


Headline

Shootout: All dudes controlled by the owner of this location are studs. Those dudes cannot flee the shootout. For the remainder of the shootout, the owner of this location suffers one less casualty each round.


4x 019 in A Grand Entrance

 

Action
5Club   0Kosten   

(* noch nicht auf deutsch erhältlich)


Cheatin' Resolution: Return a deed owned by the cheatin’ player to their hand. If played during lowball, the cheatin’ player may instead boot two of their dudes, moving them to that deed (if they are not already there).


4x 020 in A Grand Entrance

 

Action
KClub   1Kosten   

(* noch nicht auf deutsch erhältlich)


Technique

Noon Job, Boot: Mark the town square and ace this card. If successful, each Kung Fu dude in your posse makes a technique check, adding 4 to the pull. Each dude who succeeds permanently gets 1 control point.


4x 021 in A Grand Entrance

 



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