Ghost Town

Ghost Town

Pine Box mit 158 Karten

Veröffentlichung Deutsch: nicht geplant
Veröffentlichung Englisch: 03/2016

Weitere Produktinfos

Englische Version bei Amazon.de

Vierte Pine Box.

Dieses Erweiterung enthält 39 neue Spielerkarten (je 4x), 2 neue Joker (je 1x) und 1 Regelblatt.

Für diese Erweiterung wird das Basisspiel benötigt und die Erweiterung "Immovable Object, Unstoppable Force" empfohlen.

Diese Erweiterung ist ursprünglich nach dem dritten Handlungsbogen erschienen.

Kartenübersicht

The 108 Righteous Bandits
Dude
7Spade   6Kosten   0Upkeep   1Influence   0Stud   8Grit



(nicht auf deutsch erhältlich)


Kung Fu 2

Noon, Pay 1 Ghost Rock: If you have less ghost rock in your stash than each other player, unboot Carlton.


4x 001 in Ghost Town

 

The 108 Righteous Bandits
Dude
10Spade   4Kosten   1Upkeep   2Influence   1Draw   13Grit



(nicht auf deutsch erhältlich)


Blessed 1

While in the town square during an in-town shootout, Lucretia may use abilities on her Hymns as if she were in your posse.


4x 002 in Ghost Town

 

Eagle Wardens
Dude
2Spade   2Kosten   1Upkeep   1Influence   2Draw   5Grit



(nicht auf deutsch erhältlich)


Shaman 0

Rhonda's Horse has the Sidekick keyword.

Whenever you discard a Sidekick from Rhonda to cover casualties, you may return it to your hand instead.


4x 003 in Ghost Town

 

Eagle Wardens
Dude
8Spade   5Kosten   0Upkeep   1Influence   1Stud   10Grit

(nicht auf deutsch erhältlich)


Noon Job, Boot: Mark the Town Square. If successful, search your discard pile for a Sidekick or Horse and attach it to one of your dudes, reducing its cost by 2.


4x 004 in Ghost Town

 

The Fourth Ring
Dude
7Spade   2Kosten   0Upkeep   0Influence   2Draw   9Grit

(nicht auf deutsch erhältlich)


Noon: Discard a card to give Ambrose +1 influence. If you discarded a spell or Mystical goods, you may unboot your outfit and its ability may be used an additional time.


4x 005 in Ghost Town

 

The Law Dogs
Dude
4Spade   4Kosten   1Upkeep   2Influence   1Draw   7Grit



(nicht auf deutsch erhältlich)


Deputy

During High Noon, Constance has +1 influence while at a Government deed.

React: After you resolve an ability printed on your outfit, unboot Constance.


4x 006 in Ghost Town

 

The Morgan Cattle Company
Dude
JSpade   7Kosten   2Upkeep   4Influence   1Draw   16Grit



(nicht auf deutsch erhältlich)


Experienced 1

If your outfit is The Morgan Cattle Company, Lula has -1 upkeep per control point you have.

Whenever you gain ghost rock from an ability during High Noon, gain 1 ghost rock.


4x 007 in Ghost Town

 

The Sloane Gang
Dude
6Spade   1Kosten   0Upkeep   0Influence   0Draw   6Grit



(nicht auf deutsch erhältlich)


Huckster 2

After Darragh successfully casts a spell and the spell is still in play, discard the spell.


4x 008 in Ghost Town

 

Dude
4Spade   2Kosten   0Upkeep   0Influence   0Draw   4Grit



(nicht auf deutsch erhältlich)


Abomination - Grifter

A deed with this card attached has 0 production and 0 control points, which cannot be modified.

React: At the start of the game, search your deck for a deed and play it, paying all costs. Ol' Howard attaches to that deed, and permanently becomes a Condition and not a dude.


4x 009 in Ghost Town

 

Dude
4Spade   4Kosten   0Upkeep   1Influence   0Draw   5Grit



(nicht auf deutsch erhältlich)


Huckster 0

React, Pay 1 Ghost Rock: When you discard a lowball hand containing a joker, attach the joker to Theo (do not ace it).

Resolution: Boot a Hex on Theo to discard a card from your draw hand and replace it with an attached joker.


4x 010 in Ghost Town

 

Dude
5Spade   4Kosten   1Upkeep   1Influence   1Stud   7Grit



(nicht auf deutsch erhältlich)


Kung Fu 1

Whenever Mahogany joins a posse, discard the top two cards of your deck.


4x 011 in Ghost Town

 

Dude
7Spade   6Kosten   1Upkeep   0Influence   3Stud   10Grit



(nicht auf deutsch erhältlich)


Grifter - Experienced 1

React, Boot: After an opponent draws a card (into their play hand) from a card effect, draw two cards.


4x 012 in Ghost Town

 

Dude
10Spade   1Kosten   0Upkeep   0Influence   2Draw   12Grit



(nicht auf deutsch erhältlich)


Seedy

If Henry is unbooted when you reveal an illegal draw hand during lowball, boot Henry, discard the illegal hand, and reveal the top five cards of your deck as your hand instead.


4x 013 in Ghost Town

 

Deed
ADiamond   1Kosten   +0Production   0Control   



(nicht auf deutsch erhältlich)


Private - Core

You may start this deed in play in place of one dude.

Controller Noon, Boot: Discard a deed from your hand to gain 1 ghost rock. You may move one of your dudes to a deed with a name that matches the discarded deed.


4x 014 in Ghost Town

 

Deed
2Diamond   1Kosten   +0Production   0Control   



(nicht auf deutsch erhältlich)


Ranch - Private - Core

You may start this deed in play in place of one The Morgan Cattle Company dude.

Controller React, Boot: Before your dude makes an invention skill test at this deed, reduce its difficulty by 2. If successful, unboot the dude. If the invented Gadget was a Horse or Improvement, this deed gains +1 production permanently.


4x 015 in Ghost Town

 

Deed
3Diamond   2Kosten   +1Production   1Control   



(nicht auf deutsch erhältlich)


Private

Controller Noon, Boot: Boot a Government or Public deed that you own or control on this street. If you booted a Government deed, give a dude 1 bounty. If you booted a Public deed, you may move one of your dudes (without booting).


4x 016 in Ghost Town

 

Deed
4Diamond   5Kosten   +3Production   1Control   



(nicht auf deutsch erhältlich)


Public

While this deed is unbooted, increase the difficulty of skill tests made at this or adjacent locations by 1.

Controller Noon: Boot this deed.


4x 017 in Ghost Town

 

Deed
8Diamond   3Kosten   +1Production   0Control   



(nicht auf deutsch erhältlich)


Public - Saloon - Core

You may start this deed in place of one The 108 Righteous Bandits dude.

While you are tied for the lowest ghost rock, you are considered to have less ghost rock than all other players.


4x 018 in Ghost Town

 

Deed
9Diamond   2Kosten   +0Production   0Control   



(nicht auf deutsch erhältlich)


Public

Controller Noon Job, boot: Your skilled dude leads a job marking this deed. If successful, this deed gains +1 control point and +1 production permanently.


4x 019 in Ghost Town

 

Deed
10Diamond   3Kosten   +1Production   1Control   



(nicht auf deutsch erhältlich)


Private

Controller Noon, Boot: Boot a Saloon or Casino that you own or control on this street. If you booted a Casino, gain 2 ghost rock. If you booted a Saloon, you may discard a card to draw a card.


4x 020 in Ghost Town

 

Deed
QDiamond   4Kosten   +2Production   1Control   



(nicht auf deutsch erhältlich)


Private - Holy Ground

The number of cards you can discard at Sundown is reduced by one.

Controller React: After you refill your hand during Sundown, draw a card.


4x 021 in Ghost Town

 

Goods
3Heart   2Kosten   



(nicht auf deutsch erhältlich)


Improvement - Gadget - Difficulty 5

After this is invented, attach it to your home or to a deed you control.

This card's owner has a +2 stud bullet bonus during shootouts at this location. Unbooted dudes not controlled by this card's owner get -1 influence while at this location.


4x 022 in Ghost Town

 

Goods
4Heart   1Kosten   +?Influence   



(nicht auf deutsch erhältlich)


Attire

This dude has +3 Influence during the Upkeep phase.

React, Boot: At the start of the Upkeep Phase, move this dude to an adjacent location (without booting).


4x 023 in Ghost Town

 

Goods
4Heart   1Kosten   +1Draw



(nicht auf deutsch erhältlich)


Weapon

After this card enters play, draw a card.

This dude has +5 value for opposing card effects.


4x 024 in Ghost Town

 

Goods
6Heart   2Kosten   



(nicht auf deutsch erhältlich)


Sidekick

Your posse has a +1 draw bonus while this dude is in a shootout.

React: Before you take casualties, if this dude is in your posse, ace this card to reduce your casualties by two.


4x 025 in Ghost Town

 

Goods
9Heart   2Kosten   



(nicht auf deutsch erhältlich)


Mystical - Horse - Sidekick

Can only attach to a shaman.

Noon, Boot: Move this dude to a location of a Spirit (without booting).

Noon, Repeat: Boot a Spirit on this dude to move them to another location.


4x 026 in Ghost Town

 

Spell
2Heart   1Kosten   



(nicht auf deutsch erhältlich)


Spirit - Sidekick

Shootout Spirit X, Boot: X is the highest value among opposing dudes in this shootout. This shaman leaves the shootout and moves to another location. If this shaman was the mark of a job, the job automatically fails after the shootout ends.


4x 027 in Ghost Town

 

Spell
2Heart   1Kosten   



(nicht auf deutsch erhältlich)


Miracle - Hymn

Shootout Miracle 4, Boot: All dudes in your posse get +1 bullets, and cannot have their bullets reduced or changed to a draw by other player's card effects.


4x 028 in Ghost Town

 

Spell
3Heart   0Kosten   



(nicht auf deutsch erhältlich)


Spirit

Resolution Spirit 4, Boot: All dudes in your posse gain the Harrowed keyword until the end of this round. If your opponent has an illegal draw hand, a 2-stud Harrowed Nature Spirit enters play and joins your posse, and gains the Harrowed keyword.


4x 029 in Ghost Town

 

Spell
KHeart   0Kosten   



(nicht auf deutsch erhältlich)


Hex

Noon Hex 7, Boot: Look at one or two random cards in an opponent's hand. You may ace this card to ace a non-unique card you looked at.


4x 030 in Ghost Town

 

Action
2Club   0Kosten   

(nicht auf deutsch erhältlich)


Resolution: Discard a Sidekick in your posse to reduce your casualties this round by two. Unboot the Sidekick's dude. Send an opposing dude home booted.


4x 031 in Ghost Town

 

Action
3Club   0Kosten   



(nicht auf deutsch erhältlich)


Condition

While attached to your home, each other player draws a card whenever you reveal an illegal draw hand.

Cheatin' Resolution: Attach this card to the cheatin' player's home and draw three cards.


4x 032 in Ghost Town

 

Action
5Club   1Kosten   



(nicht auf deutsch erhältlich)


Condition - Con

While this card is attached to your home, it has +2 production. Discard this card from your home after a Cheatin' Resolution ability is used against you.

Noon, Job: Mark your home. If successful, attach this card to your home.


4x 033 in Ghost Town

 

Action
6Club   0Kosten   



(nicht auf deutsch erhältlich)


Technique

Shootout Technique: Discard the top five cards of your deck. Search your discard pile for a Tao of the Zhu Bajie and add it to your hand. Whenever this dude uses a Technique that reduces an opposing dude's bullets, influence, or value, reduce it by an additional 1.


4x 034 in Ghost Town

 

Action
6Club   0Kosten   

(nicht auf deutsch erhältlich)


Noon Job: Your Mad Scientist leads a job that marks an in-town location. If successful, choose a Gadget in your hand or discard pile. Your leader invents it without booting, reducing its difficulty and cost by 5. If you marked the town square, the Gadget permanently gets 1 control point.


4x 035 in Ghost Town

 

Action
7Club   0Kosten   

(nicht auf deutsch erhältlich)


Noon: Play a dude from your hand, reducing their cost by 4, to a minimum of 4; the cost cannot be reduced further. You may search your discard pile for a non-Gadget goods and attach it to that dude, reducing its cost by the amount this card reduced the dude's cost.


4x 036 in Ghost Town

 

Action
9Club   0Kosten   

(nicht auf deutsch erhältlich)


Noon: Choose an opposing dude and pay ghost rock equal to their influence. That dude's controller either boots them and pays you 1 ghost rock, or gives that dude 1 bounty.

Noon: Give an opposing wanted dude 3 bounty.


4x 037 in Ghost Town

 

Action
9Club   0Kosten   

(nicht auf deutsch erhältlich)


Noon: Choose one or more of your unbooted Kung Fu dudes and select a location. Each chosen dude performs a Kung Fu test. Each dude that succeeds moves to that location (without booting).


4x 038 in Ghost Town

 

Action
KClub   0Kosten   

(nicht auf deutsch erhältlich)


Noon: Choose your dude and an opposing dude at the same location. If your dude has more control points, boot all cards attached to the opposing dude. If your dude has more influence, boot the opposing dude. If your dude has more bounty, call out the opposing dude.


4x 039 in Ghost Town

 


(nicht auf deutsch erhältlich)


This card is only used for draw hands and pulls. You choose its suit and value. While this card is in your draw hand, your hand cannot be illegal. Decrease your hand rank by three. (Do not ace this card after use).


1x 040 in Ghost Town

 


(nicht auf deutsch erhältlich)


This card is only used for draw hands and pulls. You choose its suit and value. While this card is in your draw hand, your hand cannot be illegal. Decrease your hand rank by three. (Do not ace this card after use).


1x 041 in Ghost Town

 



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