Bad Medicine

Bad Medicine

Saddlebag mit 88 Karten

Veröffentlichung Deutsch: nicht geplant
Veröffentlichung Englisch: 02/2016

Weitere Produktinfos

Englische Version bei Amazon.de

Drittes Saddlebag aus dem dritten Handlungsbogen.

Dieses Saddlebag enthält 21 neue Spielerkarten (je 4x), 1 korrigierte Spielerkarte ("Doyle's Hoyle") aus dem Basisspiel und 1 Regelblatt.

Für diese Erweiterung wird das Basisspiel benötigt und die Erweiterung "Immovable Object, Unstoppable Force" empfohlen.

Kartenübersicht

The 108 Righteous Bandits
Dude
JSpade   4Kosten   1Upkeep   2Influence   0Draw   13Grit

(nicht auf deutsch erhältlich)


Repeat, Noon: Pay 1 ghost rock. If Sophie is in a Public location, one of your other dudes at this loction gains +1 influence.


4x 001 in Bad Medicine

 

Eagle Wardens
Dude
5Spade   5Kosten   1Upkeep   1Influence   3Draw   9Grit

(nicht auf deutsch erhältlich)


When Mike calls out a dude with lower influence, the mark's controller must discard a card as an additional cost to refuse the call out.


4x 002 in Bad Medicine

 

The Fourth Ring
Dude
8Spade   1Kosten   2Upkeep   0Influence   3Draw   11Grit



(nicht auf deutsch erhältlich)


Transient

React: After Horace enters play, take an Abomination from your Boot Hill into your play hand and discard a card.


4x 003 in Bad Medicine

 

The Fourth Ring
Dude
QSpade   7Kosten   1Upkeep   2Influence   3Draw   17Grit



(nicht auf deutsch erhältlich)


Experienced 1 - Huckster 1

Noon: Play a Condition Noon action, reducing its cost by 2, to make Jia a stud.

Noon: Boot a spell on Jia and pay 1 ghost rock to take a Condition from your discard pile into your hand.


4x 004 in Bad Medicine

 

The Law Dogs
Dude
3Spade   3Kosten   0Upkeep   0Influence   1Draw   4Grit



(nicht auf deutsch erhältlich)


Deputy - Mad Scientist 1

Shootout, Boot: Choose a Gadget Weapon in your discard pile. Janosz invents that card without booting, reducing its cost by 2. If successful, attach it to any of your dudes in the shootout. Discard it at the end of the turn.


4x 005 in Bad Medicine

 

The Law Dogs
Dude
8Spade   4Kosten   2Upkeep   1Influence   3Stud   12Grit



(nicht auf deutsch erhältlich)


Deputy

While Vasilis is in a shootout, each wanted dude in the opposing posse has -2 value.

Shootout: Use the Shootout ability of a Weapon on Vasilis (even if that ability has already been used), ignoring any boot cost, then ace that Weapon.


4x 006 in Bad Medicine

 

The Morgan Cattle Company
Dude
2Spade   1Kosten   0Upkeep   0Influence   2Draw   4Grit

(nicht auf deutsch erhältlich)


Noon/Shootout: Move a Gadget from your dude in this or an adjacent location to another of your dudes in this or an adjacent location.


4x 007 in Bad Medicine

 

The Morgan Cattle Company
Dude
3Spade   4Kosten   0Upkeep   1Influence   0Draw   4Grit



(nicht auf deutsch erhältlich)


Mad Scientist 1

Noon: Boot a Gadget on Arnold to discard the top five cards of your deck. If one of those cards was an Out of Town deed, you may boot Arnold to place the deed into your hand.


4x 008 in Bad Medicine

 

The Sloane Gang
Dude
JSpade   4Kosten   1Upkeep   1Influence   3Draw   15Grit

(nicht auf deutsch erhältlich)


React, Boot: After a dude goes home booted from this shootout, their owner must give you 1 ghost rock or discard them.


4x 009 in Bad Medicine

 

Dude
6Spade   1Kosten   0Upkeep   0Influence   1Draw   7Grit

(nicht auf deutsch erhältlich)


Resolution: Ace Willa to send all other dudes in your posse home booted.


4x 010 in Bad Medicine

 

Deed
3Diamond   2Kosten   +1Production   1Control   



(nicht auf deutsch erhältlich)


Private - Government

Controller Noon, Boot: All deeds with 2 or more control points have -1 control point and +2 production until after the next Upkeep phase.


4x 011 in Bad Medicine

 

Deed
6Diamond   4Kosten   +4Production   1Control   



(nicht auf deutsch erhältlich)


Public - Saloon

Increase the production of the leftmost deed in each other street by 2.


4x 012 in Bad Medicine

 

Goods
2Heart   1Kosten   +?Influence   



(nicht auf deutsch erhältlich)


Attire

This dude gains the Abomination keyword.

During Sundown, this dude has +1 influence, and +1 additional influence if there's an opposing dude at this deed.


4x 013 in Bad Medicine

 

Goods
7Heart   2Kosten   +1Draw



(nicht auf deutsch erhältlich)


Weapon

Cheatin' Resolution, Boot: Increase your hand rank by this dude's bullet rating.

Resolution, Boot: Only use this ability if this dude is a stud. If, by including the top card of your discard pile with your draw hand, you have three pairs (of different values), increase your hand rank by this dude's bullet rating.


4x 014 in Bad Medicine

 

Goods
JHeart   2Kosten   +1Influence   +2Draw



(nicht auf deutsch erhältlich)


Weapon - Attire - Horse - Gadget - Difficulty 9

This dude gains the Gadget keyword and has +3 value.

Opposing cards cannot boot or move this dude.


4x 015 in Bad Medicine

 

Spell
4Heart   1Kosten   



(nicht auf deutsch erhältlich)


Hex - Seedy

React Hex 5, Boot: Use after all players ante for lowball, if this dude is in the town square. If successful, move 1 ghost rock from the pot into your stash and increase this dude's bounty by 1.


4x 016 in Bad Medicine

 

Spell
5Heart   1Kosten   



(nicht auf deutsch erhältlich)


Spirit - Totem

Noon Spirit 5, Boot: A 2-stud Nature Spirit comes into play at this location or an adjacent deed and calls out a dude there.


4x 017 in Bad Medicine

 

Action
AClub   0Kosten   



(nicht auf deutsch erhältlich)


Feat - Technique

If revealed for a Technique pull, you may unboot this dude, look at the top three cards of your deck, and discard any of them. Return the rest to your deck in the same order.

Noon/Shootout Technique: Place this card on top of your deck, or draw a card.


4x 018 in Bad Medicine

 

Action
2Club   0Kosten   

(nicht auf deutsch erhältlich)


Noon Job: Mark an opposing dude. Boot up to two cards attached to the mark. If the job succeeds, send the mark home booted, and you may ace any two booted cards attached to the mark.


4x 019 in Bad Medicine

 

Action
9Club   1Kosten   

(nicht auf deutsch erhältlich)


Noon Job: Mark the town square. If successful, discard up to five cards from the top of your deck, then attach up to three different goods cards from your discard pile to your dudes, reducing their cost by 2 each. If this job was unopposed, unboot your leader.


4x 020 in Bad Medicine

 

Action
10Club   0Kosten   



(nicht auf deutsch erhältlich)


Headline

Shootout: Shootout, React, and non-Cheatin' Resolution cannot be used during this shootout. As a Shootout play, any player may discard two random cards from their hand to end this effect.


4x 021 in Bad Medicine

 



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