Dirty Deeds

Dirty Deeds

Saddlebag mit 88 Karten

Veröffentlichung Deutsch: nicht geplant
Veröffentlichung Englisch: 11/2015

Weitere Produktinfos

Englische Version bei Amazon.de

Erstes Saddlebag aus dem dritten Handlungsbogen.

Dieses Saddlebag enthält 21 neue Spielerkarten (je 4x), 1 korrigierte Spielerkarte ("Coachwip!") aus dem Basisspiel und 1 Regelblatt.

Für diese Erweiterung wird das Basisspiel benötigt und die Erweiterung "Immovable Object, Unstoppable Force" empfohlen.

Kartenübersicht

The 108 Righteous Bandits
Outfit
19Starting Treasury   +3Production   

(nicht auf deutsch erhältlich)


Repeat React: After you draw a draw hand, if you have the lowest ghost rock among all players, draw an additional card into your draw hand and then discard a card. You can only use this ability once per draw hand.


4x 001 in Dirty Deeds

 

Eagle Wardens
Outfit
19Starting Treasury   +3Production   

(nicht auf deutsch erhältlich)


While your dudes are at a deed with a Totem, they have +1 influence.

Noon, Boot: Boot a Totem you control to move one of your dudes to its location.


4x 002 in Dirty Deeds

 

The Morgan Cattle Company
Outfit
18Starting Treasury   +3Production   

(nicht auf deutsch erhältlich)


Reduce the cost of the first Horse you play each turn by 1 ghost rock.

React, Boot: After you complete a Noon or Shootout ability that moved one of your dudes, draw a card and discard a card. Make another play or pass; if you are not in a shootout, that play cannot be actin'.


4x 003 in Dirty Deeds

 

The 108 Righteous Bandits
Dude
2Spade   2Kosten   2Upkeep   0Influence   3Draw   5Grit



(nicht auf deutsch erhältlich)


Transient - Abomination

React: After Xiang enters play, gain ghost rock equal to the production at Xiang’s location. If it is a deed you do not own or your home, reduce that card's production to 0 until after the next Upkeep phase.


4x 004 in Dirty Deeds

 

The 108 Righteous Bandits
Dude
10Spade   4Kosten   1Upkeep   1Influence   1Stud   12Grit



(nicht auf deutsch erhältlich)


Blessed 0 - Kung Fu 0

Noon, Boot: Play a non-Gadget Abomination from your hand at this location, reducing its cost by 2.


4x 005 in Dirty Deeds

 

Eagle Wardens
Dude
3Spade   3Kosten   1Upkeep   1Influence   1Draw   5Grit



(nicht auf deutsch erhältlich)


Shaman 2

Once per turn, Kabeda can use a Noon ability on an unbooted Totem in an adjacent location.


4x 006 in Dirty Deeds

 

Eagle Wardens
Dude
9Spade   4Kosten   0Upkeep   0Influence   0Stud   9Grit

(nicht auf deutsch erhältlich)


If you are a Eagle Wardens player, Zachary has a bullet bonus equal to the highest influence among your dudes at his location (including himself).


4x 007 in Dirty Deeds

 

The Fourth Ring
Dude
5Spade   4Kosten   0Upkeep   0Influence   1Stud   6Grit



(nicht auf deutsch erhältlich)


Abomination

While all of your dudes in play are Abominations, Karl has +3 influence.


4x 008 in Dirty Deeds

 

The Law Dogs
Dude
6Spade   3Kosten   1Upkeep   1Influence   2Draw   9Grit



(nicht auf deutsch erhältlich)


Blessed 0

While Erik has a Mystical goods, he has +1 influence.

While Erik has a Melee Weapon, he is a stud.


4x 009 in Dirty Deeds

 

The Morgan Cattle Company
Dude
5Spade   3Kosten   1Upkeep   2Influence   0Draw   7Grit

(nicht auf deutsch erhältlich)


While Brian is unbooted and has no cards attached, he cannot be called out in the town square.

React: Before taking casualties, discard Brian to reduce your casualties by Brian's influence.


4x 010 in Dirty Deeds

 

The Sloane Gang
Dude
3Spade   1Kosten   1Upkeep   0Influence   3Draw   6Grit

(nicht auf deutsch erhältlich)


While Buford is at a Saloon or Casino, reduce his upkeep and the production of the deed by 1.


4x 011 in Dirty Deeds

 

Dude
10Spade   4Kosten   2Upkeep   2Influence   0Draw   12Grit

(nicht auf deutsch erhältlich)


At the end of the turn, or if Doris is ever at home, she loses all control points.

Whenever Doris moves to an in-town deed without booting, she gains a control point, to a maximum of 3.


4x 012 in Dirty Deeds

 

Dude
QSpade   3Kosten   0Upkeep   1Influence   0Draw   13Grit



(nicht auf deutsch erhältlich)


Grifter

React, Boot: At the start of the game, look at your opponent's hand. Place your non-Grifter dudes on top of your deck and return their cost to your stash. Search your deck for up to the same number of Dudes to add to your starting gang, following the standard setup rules.


4x 013 in Dirty Deeds

 

Deed
7Diamond   2Kosten   +0Production   1Control   



(nicht auf deutsch erhältlich)


Private

This deed is not adjacent to the town square.

This deed has +1 production for each adjacent location.


4x 014 in Dirty Deeds

 

Deed
JDiamond   1Kosten   +1Production   2Control   



(nicht auf deutsch erhältlich)


Private - Non-Unique - Experimental - Gadget - Difficulty 8

At the start of Sundown (before victory is checked), the controller pulls. If the pull is a club, each dude here gets –1 influence until the end of the turn and does not unboot this Sundown, then discard this deed.


4x 015 in Dirty Deeds

 

Goods
4Heart   2Kosten   



(nicht auf deutsch erhältlich)


Gadget - Difficulty 5

After this Gadget is successfully invented, gain 5 ghost rock and unboot the Mad Scientist that invented it.

After this Gadget is discarded from play, its owner draws a card.


4x 016 in Dirty Deeds

 

Goods
8Heart   2Kosten   +?Draw



(nicht auf deutsch erhältlich)


Mystical - Weapon - Melee

If there is an unbooted non-Melee Weapon in the opposing posse, this goods provides no bullet bonus.

This dude has +1 bullets and +1 to their skills for each Tlaloc's Furies you control.


4x 017 in Dirty Deeds

 

Goods
10Heart   1Kosten   



(nicht auf deutsch erhältlich)


Mystical - Weapon - Melee

Cheatin' Resolution, Boot: If your hand is illegal, you must boot this dude to use this ability. Your opponent boots or discards a dude in their posse, then boots or discards a dude in their posse. Non-wanted dudes cannot be chosen if there are wanted dudes that can be chosen.


4x 018 in Dirty Deeds

 

Goods
10Heart   1Kosten   



(nicht auf deutsch erhältlich)


Horse - Gadget - Difficulty 9

Repeat Shootout, pay 1 ghost rock: This dude joins your posse (moving if necessary).

Shootout, Boot: Send this dude home booted.


4x 019 in Dirty Deeds

 

Action
AClub   0Kosten   

(nicht auf deutsch erhältlich)


Noon: Boot your Grifter and increase their bounty by 1 to gain 2 ghost rock. Boot an opposing card in the Grifter's location.


4x 020 in Dirty Deeds

 

Action
5Club   0Kosten   



(nicht auf deutsch erhältlich)


Headline

Shootout: Each time a player reveals an illegal draw hand, that player takes two extra casualties that round. You may pay 2 ghost rock to place this card back into your hand.


4x 021 in Dirty Deeds

 

Action
8Club   0Kosten   

(nicht auf deutsch erhältlich)


React: After an opponent declares the use of a Shootout or non-Cheatin' Resolution ability, boot a Gadget on a dude in your posse. Waive all costs of the ability, and that ability has no effect.


4x 022 in Dirty Deeds

 

Action
10Club   0Kosten   



(nicht auf deutsch erhältlich)


Technique - Tao of the Jade Rabbit

Shootout Tao Technique: Choose an opposing dude. Make that dude a draw and this dude a stud. Those dudes cannot leave this shootout. If played as a combo, the opposing dude boots all their attached cards and must be chosen as the first casualty this round.


4x 023 in Dirty Deeds

 



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