The Light Shineth

The Light Shineth

Pine Box mit 149 Karten

Veröffentlichung Deutsch: nicht geplant
Veröffentlichung Englisch: 10/2015

Weitere Produktinfos

Englische Version bei Amazon.de

Dritte Pine Box.

Dieses Erweiterung enthält 36 neue Spielerkarten (je 4x), 2 neue Joker (je 1x), 3 neue Outfitkarten (je 1x) und 1 Regelblatt.

Für diese Erweiterung wird das Basisspiel benötigt und die Erweiterung "Immovable Object, Unstoppable Force" empfohlen.

Diese Erweiterung ist ursprünglich nach der Erweiterung "Immovable Object, Unstoppable Force" erschienen.

Kartenübersicht

The Fourth Ring
Outfit
18Starting Treasury   +3Production   

(nicht auf deutsch erhältlich)


Noon, Boot: Choose your dude and another dude at the same or adjacent location. Your dude gets either +1 influence or +1 Huckster skill. The other dude gets –1 bullets and –1 value.


1x 001 in The Light Shineth

 

The Law Dogs
Outfit
18Starting Treasury   +3Production   

(nicht auf deutsch erhältlich)


Your Deputies with a Melee Weapon have +1 bullets.

Your Deputies with a Miracle have +1 influence.

Noon, Boot: One of your dudes gains the Deputy keyword.


1x 002 in The Light Shineth

 

The Sloane Gang
Outfit
17Starting Treasury   +3Production   

(nicht auf deutsch erhältlich)


You starting posse may contain up to two Grifters. Your Grifters each have their cost reduced by 1.

React, Boot: When draw hands are revealed, add 1 bounty to one of your Grifters to increase your hand rank by 1. Your hand is considered illegal. Gain 1 Ghost Rock.


1x 003 in The Light Shineth

 

The 108 Righteous Bandits
Dude
3Spade   3Kosten   0Upkeep   1Influence   0Draw   4Grit

(nicht auf deutsch erhältlich)


Noon: Discard a card. Move one of your other dudes from this location (without booting, even if booted).


4x 004 in The Light Shineth

 

The 108 Righteous Bandits
Dude
5Spade   3Kosten   1Upkeep   1Influence   2Draw   8Grit



(nicht auf deutsch erhältlich)


Kung Fu 0

React: After any dude at this location pulls for a Technique, pull and use that value instead. Emre becomes a stud until the end of the turn.


4x 005 in The Light Shineth

 

The 108 Righteous Bandits
Dude
6Spade   4Kosten   1Upkeep   1Influence   3Draw   10Grit



(nicht auf deutsch erhältlich)


Kung Fu 0

While The Badger has a Melee Weapon, he is a stud.

Shootout, Boot: Boot an opposing dude. The Badger gets –3 bullets if the opposing posse has more unbooted dudes than your posse. Pull. If the pull is not a club, the dude you booted gets –3 bullets.


4x 006 in The Light Shineth

 

Eagle Wardens
Dude
6Spade   4Kosten   1Upkeep   1Influence   2Draw   9Grit

(nicht auf deutsch erhältlich)


While at the same location as a Spirit, Jim has +1 influence and is a stud.


4x 007 in The Light Shineth

 

Eagle Wardens
Dude
8Spade   3Kosten   1Upkeep   1Influence   0Stud   9Grit



(nicht auf deutsch erhältlich)


Shaman 1

Enapay has +2 influence during High Noon.

Noon, Boot: Another dude at this location gets +1 influence.


4x 008 in The Light Shineth

 

Eagle Wardens
Dude
9Spade   3Kosten   1Upkeep   1Influence   2Draw   12Grit

(nicht auf deutsch erhältlich)


Danny cannot he called out by dudes with lower influence (not even through card effects).


4x 009 in The Light Shineth

 

The Fourth Ring
Dude
9Spade   4Kosten   1Upkeep   2Influence   1Draw   12Grit



(nicht auf deutsch erhältlich)


Mad Scientist 2

Dabney can only invent Mystical Gadgets.

Dabney can invent Mystical Gadgets and trade them to other dudes while in the town square.


4x 010 in The Light Shineth

 

The Fourth Ring
Dude
KSpade   9Kosten   2Upkeep   3Influence   2Stud   18Grit



(nicht auf deutsch erhältlich)


Abomination - Experienced 1 - Huckster 3

If your outfit is The Fourth Ring, Ivor's cost is reduced by 1 (to a minimum of 0) for each Abomination in play and in any Boot Hill.

React: After Ivor enters play, play up to two Hexes or Abominations from your Boot Hill. Reduce those cards' costs by 3 each.


4x 011 in The Light Shineth

 

The Law Dogs
Dude
10Spade   6Kosten   1Upkeep   1Influence   3Draw   14Grit



(nicht auf deutsch erhältlich)


Deputy - Union - Blessed 0

Deborah is a stud while she is the leader (during a job or callin' out).


4x 012 in The Light Shineth

 

The Law Dogs
Dude
KSpade   10Kosten   3Upkeep   3Influence   3Stud   19Grit



(nicht auf deutsch erhältlich)


Deputy - Experienced 2 - Blessed 1

If your outfit is The Law Dogs, Abram's cost is reduced by the total bounty on other players’ dudes (to a minimum of 0).

Noon/Shootout, Boot: Unboot all your Deputies at this and adjacent locations.


4x 013 in The Light Shineth

 

The Sloane Gang
Dude
8Spade   5Kosten   1Upkeep   1Influence   3Draw   12Grit



(nicht auf deutsch erhältlich)


Confederate - Harrowed

Noon: If you control a Ranch, choose a dude with a Horse in this or an adjacent location. Move that dude to another location.


4x 014 in The Light Shineth

 

The Sloane Gang
Dude
KSpade   10Kosten   3Upkeep   5Influence   1Draw   19Grit



(nicht auf deutsch erhältlich)


Experienced 1 - Huckster 2

If your outfit is The Morgan Cattle Company, Lillian's cost is reduced by 1 for each Horse and Ranch you control.

Noon/Shootout: Play an action from your discard pile (as if it were in your hand). After that card resolves, boot a spell on Lillian or ace that action.


4x 015 in The Light Shineth

 

The Morgan Cattle Company
Dude
7Spade   5Kosten   1Upkeep   1Influence   3Draw   11Grit

(nicht auf deutsch erhältlich)


Noon, Boot, Pay 1 Ghost Rock: Discard a goods card attached to a dude at this location. Sammy gains 1 bounty. If the discarded goods card was a Horse, pull. If the pull is higher than the Horse's value, attach it to Sammy instead.


4x 016 in The Light Shineth

 

The Morgan Cattle Company
Dude
KSpade   9Kosten   3Upkeep   3Influence   4Stud   20Grit



(nicht auf deutsch erhältlich)


Experienced 1

If your outfit is The Sloane Gang , Sloane's cost is reduced by the number of wanted dudes you control.

When Sloane enters play, unboot each of your wanted dudes. Sloane gets 1 bounty for each dude you unbooted.


4x 017 in The Light Shineth

 

Dude
6Spade   4Kosten   1Upkeep   1Influence   2Draw   9Grit



(nicht auf deutsch erhältlich)


Union - Mad Scientist 1

Margaret gets +3 to her Mad Scientist skill while inventing Gadget dudes.

Each Gadget dude at Margaret's location has -1 upkeep.


4x 018 in The Light Shineth

 

Dude
8Spade   2Kosten   1Upkeep   0Influence   4Stud   12Grit



(nicht auf deutsch erhältlich)


Abomination - Mystical - Non-Unique - Gadget - Difficulty 9

The Wretched must be invented by a Mad Scientist. It enters play at the Mad Scientist's location (but does not attach).

After The Wretched dude enters play, ace a dude you own and control in the same location. The inventing Mad Scientist gains 2 bounty (if still in play).


4x 019 in The Light Shineth

 

Deed
4Diamond   4Kosten   +1Production   2Control   



(nicht auf deutsch erhältlich)


Private - Casino - Seedy

React, Boot: After all players ante for lowball, add 1 additional ghost rock from your stash to the pot. After you draw your lowball hand, you may discard a card from your draw hand and replace it with the top card of your deck.


4x 020 in The Light Shineth

 

Deed
5Diamond   3Kosten   +1Production   0Control   



(nicht auf deutsch erhältlich)


Private

This deed has +1 production for each Strike you control.


4x 021 in The Light Shineth

 

Deed
7Diamond   3Kosten   +0Production   2Control   



(nicht auf deutsch erhältlich)


Public

Dudes at this deed ignore all penalties to bullets, value, and influence (the penalties resume when the dudes leave this location).

Controller Noon, Boot: Boot your dude at this location to unboot your home. You may use its abilities an extra time this turn.


4x 022 in The Light Shineth

 

Deed
8Diamond   2Kosten   +3Production   0Control   



(nicht auf deutsch erhältlich)


Private - Saloon

This deeds has 2 control points while controlled by a player other than its owner.


4x 023 in The Light Shineth

 

Goods
2Heart   2Kosten   +1Draw



(nicht auf deutsch erhältlich)


Sidekick - Gadget - Difficulty 9

After this card is discarded as a casualty for losing a round of a shootout, the winner pulls. If they have a dude in their posse with a value lower than the pull, they must take one casualty.


4x 024 in The Light Shineth

 

Goods
7Heart   2Kosten   +1Production   

(nicht auf deutsch erhältlich)


Cannot he traded.

Monte Bank's cost is reduced by 2 when attaching it to a Grifter. A dude cannot have more than one Monte Bank attached.

This dude gains the Grifter keyword (after attaching).


4x 025 in The Light Shineth

 

Goods
9Heart   2Kosten   +1Influence   



(nicht auf deutsch erhältlich)


Attire

React, Boot: After another player's dude goes home booted from this location, this dude gets +1 influence until the end of the turn. Unboot this dude.


4x 026 in The Light Shineth

 

Goods
KHeart   2Kosten   



(nicht auf deutsch erhältlich)


Gadget - Difficulty 6

You may immediately play this Gadget when another player reveals an illegal draw hand. If this Gadget is invented while you are in a shootout, attach it to a dude in your posse.

Cheatin' Resolution: Pull. If the pull is equal to or higher than the value of the opposing shooter discard them, otherwise send them home booted.


4x 027 in The Light Shineth

 

Spell
3Heart   2Kosten   



(nicht auf deutsch erhältlich)


Miracle

Noon Job Miracle 6, Boot: Mark the town square. If successful, this dude gets control points (until the end of the turn) equal to the number of wanted dudes controlled by other players.


4x 028 in The Light Shineth

 

Spell
4Heart   0Kosten   



(nicht auf deutsch erhältlich)


Spirit

Noon Spirit 5, Boot: This dude gets +3 bullets, becomes a stud, and other players' card effects cannot boot them or send them home booted. These effects end if this dude leaves this location (or at the end of the turn).


4x 029 in The Light Shineth

 

Spell
6Heart   0Kosten   



(nicht auf deutsch erhältlich)


Hex

Noon/Shootout Hex 6, Boot: Choose a goods card attached to an opposing dude in this or an adjacent location. Boot it, and it loses all traits, abilities, and bullet bonuses. If it's Mystical or a Gadget, draw a card.


4x 030 in The Light Shineth

 

Spell
8Heart   2Kosten   



(nicht auf deutsch erhältlich)


Miracle

Noon/Shootout Miracle 9, Boot: This dude cannot be booted or moved by other players' card abilities. Unboot this dude.


4x 031 in The Light Shineth

 

Spell
9Heart   1Kosten   



(nicht auf deutsch erhältlich)


Spirit - Totem

Noon Spirit X, Boot: X is the value of a dude at this location. Boot that dude.

Shootout Spirit X, Boot: X is the grit of an opposing dude. Send that dude home booted.


4x 032 in The Light Shineth

 

Spell
KHeart   0Kosten   



(nicht auf deutsch erhältlich)


Spirit - Totem

Can only attach to a deed, This deed gains the Holy Ground keyword. Shamans get +2 to their Shaman skill while at this deed.

Noon/Shootout Spirit 10, Boot: Unboot a dude at this deed, Make another play.


4x 033 in The Light Shineth

 

Action
AClub   1Kosten   

(nicht auf deutsch erhältlich)


Noon: Choose two dudes controlled by the same player in one location. Their controller moves one of those dudes to another location (without booting, and even if booted).


4x 034 in The Light Shineth

 

Action
5Club   0Kosten   



(nicht auf deutsch erhältlich)


Technique - Tao of the Jade Rabbit

Shootout Tao Technique: If successful, send this dude home booted. If your dude was unbooted when you played this card, you may also send an opposing dude home booted. Combo if there is a stud in the opposing posse.


4x 035 in The Light Shineth

 

Action
6Club   0Kosten   



(nicht auf deutsch erhältlich)


Condition

Play only if a dude has been aced this turn.

While this card is attached to your home, increase your maximum hand size by one. Discard this card when a dude you own is aced.

Noon Job: Mark your home. If successful, attach this card to your home and draw two cards.


4x 036 in The Light Shineth

 

Action
8Club   1Kosten   



(nicht auf deutsch erhältlich)


Condition

While attached to a deed, this card attaches to the first dude to move here (the winner chooses in case of a tie).

A dude with this card attached has +1 upkeep.

Noon: Attach this card to a deed.


4x 037 in The Light Shineth

 

Action
9Club   0Kosten   

(nicht auf deutsch erhältlich)


React: Play when an opposing dude is discarded during the Upkeep phase. That dude remains in play instead. You control them until the end of the turn.

React: Play at the start of the Upkeep phase to give one of your dudes -2 upkeep until the end of the phase.


4x 038 in The Light Shineth

 

Action
QClub   1Kosten   



(nicht auf deutsch erhältlich)


Condition

Discard this dude at the of the turn.

Noon Job, Boot: Mark a dude whose current influence, bullets, or value are lower than their printed values. If successful, boot the mark, attach this card to them, and your leader gets one permanent control point.


4x 039 in The Light Shineth

 


(nicht auf deutsch erhältlich)


This card is used only for draw hands and pulls. You choose its suit and value. While this card is in your draw hand, your hand is illegal. Increases your hand rank by 2. Ace the joker after use.


1x 040 in The Light Shineth

 


(nicht auf deutsch erhältlich)


This card is used only for draw hands and pulls. You choose its suit and value. While this card is in your draw hand, your hand is illegal. Increases your hand rank by 2. Ace the joker after use.


1x 041 in The Light Shineth

 



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