Frontier Justice

Frontier Justice

Saddlebag mit 88 Karten

Veröffentlichung Deutsch: nicht geplant
Veröffentlichung Englisch: 05/2015

Weitere Produktinfos

Englische Version bei Amazon.de

Erstes Saddlebag aus dem zweiten Handlungsbogen.

Dieses Saddlebag enthält 21 neue Spielerkarten (je 4x), 1 korrigierte Spielerkarte ("Unprepared") aus dem Basisspiel und 1 Regelblatt.

Für diese Erweiterung wird das Basisspiel benötigt.

Kartenübersicht

The Fourth Ring
Dude
3Spade   3Kosten   0Upkeep   0Influence   1Stud   4Grit



(nicht auf deutsch erhältlich)


Abomination - Huckster 0 - Grifter

React, Boot: At the start of the game, ace Freddy. Search your deck for two different Hexes and reveal them. The player on your left chooses one to ace. Attach the other to one of your Hucksters (paying all costs). Discard a card.


4x 001 in Frontier Justice

 

The Fourth Ring
Dude
8Spade   4Kosten   0Upkeep   1Influence   1Draw   10Grit



(nicht auf deutsch erhältlich)


Huckster 0

While The Popescus have two (or more) Hexes attached, they get +1 influence.

Shootout: If the Popescus have a Mystical goods attached, they become a stud.


4x 002 in Frontier Justice

 

The Law Dogs
Dude
ASpade   3Kosten   0Upkeep   0Influence   2Draw   3Grit



(nicht auf deutsch erhältlich)


Deputy - Blessed 0 - Grifter

React, Boot: At the start of the game, discard a card, draw a card, and add one bounty to another player's dude.


4x 003 in Frontier Justice

 

The Law Dogs
Dude
5Spade   6Kosten   2Upkeep   3Influence   1Draw   9Grit

(nicht auf deutsch erhältlich)


Noon, Boot: Choose another player's dude at a deed they do not own. Gain ghost rock equal to their bounty.


4x 004 in Frontier Justice

 

The Morgan Cattle Company
Dude
4Spade   3Kosten   0Upkeep   0Influence   2Draw   6Grit



(nicht auf deutsch erhältlich)


Mad Scientist 0 - Grifter

React: At the start of the game, if there are no deeds in your hand, reveal it and discard the top 10 cards from your deck. You may discard a card from your hand to put a Ranch or Improvement from your discard pile into your hand.


4x 005 in Frontier Justice

 

The Morgan Cattle Company
Dude
QSpade   8Kosten   2Upkeep   2Influence   0Stud   14Grit



(nicht auf deutsch erhältlich)


Mad Scientist 2

Repeat Noon, Pay 1 Ghost Rock: Make a Mad Scientist skill test against a difficulty of 10. If successful, unboot one of your dudes at this or an adjacent location.


4x 006 in Frontier Justice

 

The Sloane Gang
Dude
2Spade   3Kosten   0Upkeep   0Influence   1Draw   3Grit



(nicht auf deutsch erhältlich)


Huckster 1

Noon: Boot a Hex on Benny to call out a dude with a higher bullet rating at this location, who cannot refuse.


4x 007 in Frontier Justice

 

The Sloane Gang
Dude
7Spade   6Kosten   1Upkeep   2Influence   3Draw   12Grit



(nicht auf deutsch erhältlich)


Experienced 1

Shootout: If Marion has a Melee Weapon attached, he becomes a stud and you may boot a Weapon in the opposing posse.


4x 008 in Frontier Justice

 

Dude
QSpade   3Kosten   1Upkeep   0Influence   1Stud   13Grit

(nicht auf deutsch erhältlich)


While J.W. has a Weapon attached, he gets +1 bullets.

While J.W. has an Attire attached, he gets +1 influence.

While J.W. has a Horse .attached, he gets -1 upkeep.


4x 009 in Frontier Justice

 

Deed
5Diamond   2Kosten   +1Production   1Control   



(nicht auf deutsch erhältlich)


Private

Controller Shootout, Boot: A 2-stud Gunslinger token joins your posse at this or an adjacent deed. Remove the Gunslinger token from the game after the shootout.


4x 010 in Frontier Justice

 

Deed
10Diamond   1Kosten   +0Production   1Control   



(nicht auf deutsch erhältlich)


Private - Government - Core

You may start with this deed in play in place of one Law Dogs dude.

Controller React, Boot: When another player's wanted dude is discarded during the High Noon phase, this deed gains a permanent control point.


4x 011 in Frontier Justice

 

Goods
AHeart   0Kosten   



(nicht auf deutsch erhältlich)


Mystical - Weapon - Gadget - Difficulty 2

React, Boot: When this dude is aced or discarded in a shootout, send one dude in this shootout home booted and draw a card.


4x 012 in Frontier Justice

 

Goods
4Heart   2Kosten   +1Control   



(nicht auf deutsch erhältlich)


Unique - Improvement

This card attaches to an unbooted in-town deed you control.

This deed gains the Government keyword. Deputies at this deed get +2 influence and +3 value.


4x 013 in Frontier Justice

 

Goods
6Heart   0Kosten   



(nicht auf deutsch erhältlich)


Gadget - Difficulty 5

If this dude is a Gadget, it gets -1 upkeep. You may use ghost rock on this card to pay for abilities on Gadgets at this location.

React, Boot: After this dude moves, put one ghost rock on this card (it is not a bounty).


4x 014 in Frontier Justice

 

Goods
6Heart   1Kosten   +1Draw



(nicht auf deutsch erhältlich)


Weapon

Shootout, Boot: Boot this dude to give them +1 bullets and make them a stud.


4x 015 in Frontier Justice

 

Goods
KHeart   1Kosten   +1Influence   



(nicht auf deutsch erhältlich)


Attire

Abilities on other players' cards cannot reduce this dude's influence.


4x 016 in Frontier Justice

 

Spell
5Heart   1Kosten   



(nicht auf deutsch erhältlich)


Miracle

Noon Miracle 6, Boot: Boot this dude to choose a dude at this or an adjacent location, who gains bounty equal to this dude's Blessed skill.

Noon Miracle 7, Boot: Transfer one bounty from a dude at this or an adjacent location to your stash.


4x 017 in Frontier Justice

 

Spell
7Heart   1Kosten   



(nicht auf deutsch erhältlich)


Miracle

Shootout Miracle 7, Boot: Dudes cannot be aced or discarded during this shootout, except as a casualty for losing the round or due to their owner's card abilities or traits. Reduce your casualties this round by 1.


4x 018 in Frontier Justice

 

Action
3Club   0Kosten   

(nicht auf deutsch erhältlich)


React: After a dude accepts your callout, but before posses are formed, boot your leader or their attached Horse to move your dude then the mark to an adjacent location that is not your home. Boot the mark.


4x 019 in Frontier Justice

 

Action
7Club   2Kosten   



(nicht auf deutsch erhältlich)


Condition

While this card is attached, this dude gets -1 bullets, -1 influence, -3 value, and the ability, "Noon, Boot: Discard one attached Incubation."

Noon: Attach this card to a booted dude at their home.


4x 020 in Frontier Justice

 

Action
JClub   0Kosten   

(nicht auf deutsch erhältlich)


Cheatin' Resolution: Choose up to two dudes controlled by you or the player with an illegal draw hand. If you revealed a legal hand, you may choose one additional dude. Move those dudes home. If this is a shootout, you may boot them.


4x 021 in Frontier Justice

 



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