Die Kartensuche benötigt keine Registrierung, aber für die Nutzung des Deckbauers ist eine Registrierung notwenig.














Value:
Grid:
Costs:
Upkeep/Production:
Influence:
Control:
Bullets:

84 unterschiedliche Karten.
Goods
10Heart   1Kosten   +4Draw

(* noch nicht auf deutsch erhältlich)


Experimental - Weapon - Gadget - Difficulty 6

Whenever this dude is declared as your shooter, pull. If the pull is a club, this card only provides +1 bullets this round (instead of +4).


4x 014 in The Showstopper

 

Goods
9Heart   2Kosten   +2Draw



(nicht auf deutsch erhältlich)


Weapon - Experimental - Gadget - Difficulty 6

Shootout, Boot: Pull. If it's a club, discard this dude. If not, discard an opposing dude with value less than or equal to this dude's bullets.


4x 013 in No Turning Back

 

Goods
KHeart   0Kosten   



(nicht auf deutsch erhältlich)


Improvement - Gadget - Difficulty 7

After this is invented, attach it to a Ranch that you control.

Controller Noon, Boot: Gain 1 ghost rock.


2x 099 in Doomtown: Reloaded Base Set

 

Goods
3Heart   2Kosten   



(nicht auf deutsch erhältlich)


Improvement - Gadget - Difficulty 5

After this is invented, attach it to your home or to a deed you control.

This card's owner has a +2 stud bullet bonus during shootouts at this location. Unbooted dudes not controlled by this card's owner get -1 influence while at this location.


4x 022 in Ghost Town

 

Goods
7Heart   1Kosten   +1Draw



(nicht auf deutsch erhältlich)


Weapon - Gadget - Difficulty 7

You may equip this Gadget as a Shootout play (pay all costs).

When forming a shootout hand, when you redraw after discarding at least one card, you may draw one extra card.


2x 089 in Doomtown: Reloaded Base Set

 

Goods
7Heart   2Kosten   

(* noch nicht auf deutsch erhältlich)


Mystical

You may boot your Mad Scientist instead of paying this card’s cost.

Noon: Discard this card to choose a dude at this location. Unboot that dude. You may discard a condition attached to that dude.


4x 014 in A Grand Entrance

 

Goods
AHeart   1Kosten   

(* noch nicht auf deutsch erhältlich)


Attire

While at a Saloon, this dude has +3 value and +1 Influence

Shootout, Boot: Discard three cards to draw four cards.


4x 026 in Blood Moon Rising

 

Goods
4Heart   1Kosten   +?Influence   



(nicht auf deutsch erhältlich)


Gadget - Difficulty 3

This dude gets an influence bonus equal to the number of influence counters on this card. Discard all influence counters on this card at the end of the Upkeep phase.

Repeat Noon, Pay 1 Ghost Rock: Add an influence counter to this card.


4x 014 in Double Dealin'

 

Goods
QHeart   2Kosten   +2Stud



(nicht auf deutsch erhältlich)


Weapon - Gadget - Difficulty 9

This dude is a stud. This card cannot be traded, and is not affected by other players' card effects.


4x 026 in Faith and Fear

 

Goods
JHeart   1Kosten   

(nicht auf deutsch erhältlich)


While this card is attached to a deed, after a dude moves here, move that dude home booted and ace this card.

Noon, Boot: Attach this card to this deed.


4x 014 in Foul Play

 

Goods
2Heart   2Kosten   



(nicht auf deutsch erhältlich)


Sidekick

Noon, Boot: Move this dude to the same location as a wanted dude.


2x 082 in Doomtown: Reloaded Base Set

 

Goods
3Heart   1Kosten   +1Stud

(* noch nicht auf deutsch erhältlich)


Melee - Weapon

You may attach this card to one of your dudes in your posse (paying all costs) as a shootout play.

This dude is a stud. If there is un unbooted non-Melee Weapon in the opposing posse, Bowie Knife provides no bullet bonus and does not make this dude a stud.


4x 027 in Blood Moon Rising

 

Goods
JHeart   2Kosten   



(nicht auf deutsch erhältlich)


Weapon

If this dude is adjacent to the location of a shootout or a job's mark, they can join a posse, without moving or booting, even if booted.


2x 097 in Doomtown: Reloaded Base Set

 

Goods
JHeart   2Kosten   



(nicht auf deutsch erhältlich)


Mystical - Horse - Gadget - Difficulty 8

React, Boot: When forming or joining a posse, this dude and unbooted Abominations at this dude's location do not have to boot to join the posse (this does not allow a booted dude to join a posse).

Shootout, Boot: Play an Abomination from your hand into your posse (paying all costs).


4x 025 in Faith and Fear

 

Goods
3Heart   1Kosten   

(* noch nicht auf deutsch erhältlich)


Gadget - Difficulty 3

After this is invented, give a dude 2 bounty.

Noon: Discard this card to call out a wanted dude at this location. If this results in a shootout, make a shootout play before the Winner makes the first play.


4x 011 in The Curtain Rises

 

Goods
9Heart   1Kosten   

(* noch nicht auf deutsch erhältlich)


Noon: Ace this card to search your discard pile for an action card that starts a job marking a location. Play the card, making this dude the leader if able. While leading the job, this dude has +1 bullets and is a stud.


4x 030 in Blood Moon Rising

 

Goods
AHeart   0Kosten   



(nicht auf deutsch erhältlich)


Mystical - Weapon - Gadget - Difficulty 2

React, Boot: When this dude is aced or discarded in a shootout, send one dude in this shootout home booted and draw a card.


4x 012 in Frontier Justice

 

Goods
4Heart   2Kosten   



(nicht auf deutsch erhältlich)


Gadget - Difficulty 5

After this Gadget is successfully invented, gain 5 ghost rock and unboot the Mad Scientist that invented it.

After this Gadget is discarded from play, its owner draws a card.


4x 016 in Dirty Deeds

 

Goods
3Heart   2Kosten   +?Influence   



(nicht auf deutsch erhältlich)


Attire

While they are not wanted, this dude gets +1 influence. If this dude is a Deputy, they do not become wanted for joining a posse at a private location.

Noon, Boot: If this dude is unbooted, call out a wanted dude (at this location).


4x 013 in Nightmare at Noon

 

Goods
5Heart   2Kosten   

(* noch nicht auf deutsch erhältlich)


Improvement

Attach this to your home.

Noon/Shootout, Boot: Discard this card. Search your discard pile for a goods and attach it to one of your dudes, reducing its cost by 2. If this card is played as a shootout play, that dude must be in your posse.


4x 013 in A Grand Entrance

 

Goods
10Heart   3Kosten   



(nicht auf deutsch erhältlich)


Mystical

React, Boot: After this dude makes a pull, discard the pull to replace it with this card.

Resolution Boot: Discard a card from your draw hand to replace it with this card. If the discarded card was a 2, raise your hand rank by one.

Errata/FAQ

2x 096 in Doomtown: Reloaded Base Set

 

Goods
8Heart   0Kosten   +?Influence   

(* noch nicht auf deutsch erhältlich)


Attire

While this dude has a Horse, they have +1 Influence.

Noon, Boot: If this dude has a Horse, move them to an adjacent location.


4x 012 in The Curtain Rises

 

Goods
KHeart   2Kosten   

(* noch nicht auf deutsch erhältlich)


Mystical - Unique

Can only be attached to Abominations. While this dude is in a shootout, non-Abomination dudes in the shootout have -1 bullets.

React, Boot: After an opposing dude flees this shootout, this dude permanently gains 1 control point.


4x 014 in The Curtain Rises

 

Goods
KHeart   4Kosten   +3Draw



(nicht auf deutsch erhältlich)


Unique - Mystical - Weapon - Melee

If there is an unbooted non-Melee Weapon in the opposing posse, this goods provides no bullet bonus.

Shootout, Boot: If this dude is Blessed, they cannot be a casualty in the next round of the shootout (they are not protected this round). If you win this round, the loser takes 1 additional casualty.


4x 027 in Faith and Fear

 

Goods
4Heart   3Kosten   



(nicht auf deutsch erhältlich)


Sidekick

Shootout, Boot: Choose a goods in the opposing posse and pull. If the pull is lower than the value of the goods, discard the goods.


4x 014 in New Town, New Rules

 

Goods
KHeart   1Kosten   +1Influence   



(nicht auf deutsch erhältlich)


Attire

Abilities on other players' cards cannot reduce this dude's influence.


4x 016 in Frontier Justice

 

Goods
JHeart   1Kosten   



(nicht auf deutsch erhältlich)


Improvement - Gadget - Difficulty 10

After this is invented, attach it to an in-town deed you control.

Controller Noon, Boot: If your hand has fewer cards than your maximum hand size, draw a card.


4x 015 in Nightmare at Noon

 

Goods
8Heart   2Kosten   +1Stud



(nicht auf deutsch erhältlich)


Weapon - Gadget - Difficulty 8

This dude is a stud.

Shootout, Pay 1-3 Ghost Rock, Boot: Raise the bullets on this Gadget by 1 for each ghost rock spent. Each round's loser takes 1 extra casualty.


2x 091 in Doomtown: Reloaded Base Set

 

Goods
8Heart   1Kosten   



(nicht auf deutsch erhältlich)


Gadget - Difficulty 5

Repeat Resolution, Pay X Ghost Rock: Raise your draw hand rank by X for this round, but not to exceed your opponent's hand rank.


2x 092 in Doomtown: Reloaded Base Set

 

Goods
QHeart   1Kosten   



(nicht auf deutsch erhältlich)


Horse

Noon, Boot: Move this dude to the town square.


4x 015 in Foul Play

 

Goods
2Heart   1Kosten   +?Influence   



(nicht auf deutsch erhältlich)


Attire

This dude gains the Abomination keyword.

During Sundown, this dude has +1 influence, and +1 additional influence if there's an opposing dude at this deed.


4x 013 in Bad Medicine

 

Goods
6Heart   2Kosten   +2Draw



(nicht auf deutsch erhältlich)


Mystical - Weapon - Gadget - Difficulty 5

Shootout, Boot: Choose an opposing dude. That dude gets -1 bullets. If that dude is an Abomination, they must be chosen as the first casualty (if possible).


4x 015 in Double Dealin'

 

Goods
7Heart   1Kosten   +2Draw

(* noch nicht auf deutsch erhältlich)


Melee - Weapon - Gadget - Difficulty 5

This dude can attach two Weapons. If this dude is not a Gadget, both Weapons must be Melee. While this dude has two Weapons attached, they are a stud.

Shootout, Boot: Choose an opposing dude. Boot the dude and one of their attached cards.


4x 028 in Blood Moon Rising

 

Goods
JHeart   2Kosten   



(nicht auf deutsch erhältlich)


Mystical

During High Noon, this dude has +2 influence.

Noon, Boot: Choose a card that you own and that is attached to a location. Attach it legally to a deed you control.


4x 030 in Immovable Object, Unstoppable Force

 

Goods
10Heart   1Kosten   



(nicht auf deutsch erhältlich)


Mystical - Weapon - Melee

Cheatin' Resolution, Boot: If your hand is illegal, you must boot this dude to use this ability. Your opponent boots or discards a dude in their posse, then boots or discards a dude in their posse. Non-wanted dudes cannot be chosen if there are wanted dudes that can be chosen.


4x 018 in Dirty Deeds

 

Goods
5Heart   1Kosten   +1Influence   

(* noch nicht auf deutsch erhältlich)


Attire - Mystical

This dude’s value cannot be reduced.

Conditions cannot be attached to this dude.

React, Boot: After this dude is booted by an opposing ability, unboot them.


4x 012 in The Showstopper

 

Goods
AHeart   4Kosten   +?Draw



(nicht auf deutsch erhältlich)


Mystical - Horse

This dude gets +3 value. While this dude has a Melee Weapon, they get +1 bullets.

Shootout, Boot: This dude joins your posse (moving if necessary). Boot an opposing dude.


4x 012 in No Turning Back

 

Goods
4Heart   2Kosten   +1Control   



(nicht auf deutsch erhältlich)


Unique - Improvement

This card attaches to an unbooted in-town deed you control.

This deed gains the Government keyword. Deputies at this deed get +2 influence and +3 value.


4x 013 in Frontier Justice

 

Goods
QHeart   4Kosten   +2Draw



(nicht auf deutsch erhältlich)


Weapon - Mystical - Unique

Shootout Pull, Boot: If the pull is lower than this dude's bullets, ace one dude in the opposing posse.


2x 098 in Doomtown: Reloaded Base Set

 

Goods
7Heart   2Kosten   +1Draw



(nicht auf deutsch erhältlich)


Weapon

Cheatin' Resolution, Boot: Increase your hand rank by this dude's bullet rating.

Resolution, Boot: Only use this ability if this dude is a stud. If, by including the top card of your discard pile with your draw hand, you have three pairs (of different values), increase your hand rank by this dude's bullet rating.


4x 014 in Bad Medicine

 

Goods
QHeart   2Kosten   



(nicht auf deutsch erhältlich)


Sidekick

Can only attach to a Mad Scientist.

This dude has +1 Mad Scientist skill.

React, Boot: After this dude boots to invent a gadget, unboot him.


4x 016 in Foul Play

 

Goods
KHeart   1Kosten   



(nicht auf deutsch erhältlich)


Mystical

This dude has Huckster: 0.

If this card leaves this dude, discard all Hexes from this dude.


4x 016 in Election Day Slaughter

 

Goods
9Heart   1Kosten   



(nicht auf deutsch erhältlich)


Horse - Gadget - Difficulty 5

Repeat Noon, Pay 2 Ghost Rock: Move this dude.

React, Boot: Prevent this dude from booting when they join a posse (this does not let a booted dude join a posse).


2x 094 in Doomtown: Reloaded Base Set

 

Goods
7Heart   2Kosten   +1Production   

(nicht auf deutsch erhältlich)


Cannot he traded.

Monte Bank's cost is reduced by 2 when attaching it to a Grifter. A dude cannot have more than one Monte Bank attached.

This dude gains the Grifter keyword (after attaching).


4x 025 in The Light Shineth

 

Goods
6Heart   2Kosten   



(nicht auf deutsch erhältlich)


Sidekick

Your posse has a +1 draw bonus while this dude is in a shootout.

React: Before you take casualties, if this dude is in your posse, ace this card to reduce your casualties by two.


4x 025 in Ghost Town

 

Goods
5Heart   3Kosten   



(nicht auf deutsch erhältlich)


Horse

Noon, Boot: Move this dude (without booting).


2x 086 in Doomtown: Reloaded Base Set

 

Goods
2Heart   2Kosten   +1Draw



(nicht auf deutsch erhältlich)


Sidekick - Gadget - Difficulty 9

After this card is discarded as a casualty for losing a round of a shootout, the winner pulls. If they have a dude in their posse with a value lower than the pull, they must take one casualty.


4x 024 in The Light Shineth

 

Goods
3Heart   2Kosten   +1Draw



(nicht auf deutsch erhältlich)


Weapon - Melee

Can only attach to a dude with Kung Fu. While in a posse, this dude has +1 Kung Fu.

React, Boot: If this dude is in a posse, after a player pulls, reduce the pull by this dude's Kung Fu rating.


4x 029 in Immovable Object, Unstoppable Force

 

Goods
AHeart   1Kosten   +?Influence   



(nicht auf deutsch erhältlich)


Attire

While in the town square, this dude gets a bonus to their influence equal to their bounty.


4x 024 in Faith and Fear

 

Goods
AHeart   1Kosten   



(nicht auf deutsch erhältlich)


Weapon

Cheatin' Resolution, Boot: One card in your draw hand changes to the suit and value of your choice.


2x 081 in Doomtown: Reloaded Base Set

 

Goods
2Heart   2Kosten   +1Draw



(nicht auf deutsch erhältlich)


Weapon

This dude cannot be changed to a draw, and cannot have their bullets lowered by another player's Shootout ability.


2x 083 in Doomtown: Reloaded Base Set

 

Goods
5Heart   1Kosten   +0Stud



(nicht auf deutsch erhältlich)


Weapon

This dude is a stud.


2x 087 in Doomtown: Reloaded Base Set

 

Pedro (*)
Goods
8Heart   0Kosten   

(* noch nicht auf deutsch erhältlich)


Horse - Sidekick

This dude has -3 value.

This dude cannot be moved by opposing card effects.


4x 013 in The Showstopper

 

Goods
10Heart   1Kosten   



(nicht auf deutsch erhältlich)


Horse - Gadget - Difficulty 9

Repeat Shootout, pay 1 ghost rock: This dude joins your posse (moving if necessary).

Shootout, Boot: Send this dude home booted.


4x 019 in Dirty Deeds

 

Goods
7Heart   2Kosten   



(nicht auf deutsch erhältlich)


Horse

Shootout, Boot: Move this dude into a posse (without booting; this can move a booted dude).


2x 090 in Doomtown: Reloaded Base Set

 

Goods
5Heart   4Kosten   



(nicht auf deutsch erhältlich)


Gadget - Difficulty 8

Noon, Pay 1 Ghost Rock, Boot: Boot this dude and choose a deed at an adjacent location to have its owner pay ghost rock equal to its production. If they cannot or do not, discard the deed


4x 015 in New Town, New Rules

 

Goods
8Heart   2Kosten   +1Draw



(nicht auf deutsch erhältlich)


Weapon

Cheatin’ Resolution, Boot: If you have a legal draw hand, exchange draw hands with the cheatin’ player. Cheatin’ cards cannot be played on you for this round of the shootout.


2x 093 in Doomtown: Reloaded Base Set

 

Goods
7Heart   2Kosten   

(* noch nicht auf deutsch erhältlich)


While this dude is at a Ranch, that deed gains +2 production. It cannot receive a bonus from more than one Lariat.

Shootout, Boot: Choose an opposing dude. The dude cannot use their printed abilities. You may boot a Weapon on that dude.


4x 029 in Blood Moon Rising

 

Goods
JHeart   1Kosten   +2Draw



(nicht auf deutsch erhältlich)


Weapon - Melee

If there is an unbooted non-Melee Weapon in the opposing posse, Rapier provides +0 bullets.

This dude gets +1 value.


4x 015 in No Turning Back

 

Goods
6Heart   0Kosten   



(nicht auf deutsch erhältlich)


Gadget - Difficulty 5

If this dude is a Gadget, it gets -1 upkeep. You may use ghost rock on this card to pay for abilities on Gadgets at this location.

React, Boot: After this dude moves, put one ghost rock on this card (it is not a bounty).


4x 014 in Frontier Justice

 

Goods
KHeart   2Kosten   



(nicht auf deutsch erhältlich)


Gadget - Difficulty 6

You may immediately play this Gadget when another player reveals an illegal draw hand. If this Gadget is invented while you are in a shootout, attach it to a dude in your posse.

Cheatin' Resolution: Pull. If the pull is equal to or higher than the value of the opposing shooter discard them, otherwise send them home booted.


4x 027 in The Light Shineth

 

Goods
QHeart   0Kosten   

(* noch nicht auf deutsch erhältlich)


Mystical

Noon: Ace this card to attach a Mystical goods to this dude (as Shoppin’), reducing its cost by 4. The goods enters play booted.

Noon/Shootout: Discard this card to unboot a dude with a Mystical goods at this location.


4x 013 in The Curtain Rises

 

Goods
6Heart   1Kosten   



(nicht auf deutsch erhältlich)


Horse

React, Boot: Prevent this dude from booting when they join a posse (this does not allow a booted dude to join a posse).


2x 088 in Doomtown: Reloaded Base Set

 

Goods
10Heart   2Kosten   



(nicht auf deutsch erhältlich)


Sidekick

Shootout, Boot: Shootout plays cannot bring dudes into either posse or send dudes home booted (they remain in the posse without booting).


4x 014 in No Turning Back

 

Goods
3Heart   3Kosten   +1Draw



(nicht auf deutsch erhältlich)


Weapon

Shootout, Boot: Choose and ace an opposing dude in this shootout with a value less than or equal to this dude's bullets.


2x 084 in Doomtown: Reloaded Base Set

 

Goods
QHeart   3Kosten   



(nicht auf deutsch erhältlich)


Mystical

Cheatin' Resolution, Boot: Choose an Abomination from your discard pile or Boot Hill with a cost equal to or lower than the illegal hand's rank. Put it into play at this location at no ghost rock cost. If this is a shootout, it joins your posse.


4x 016 in Nightmare at Noon

 

Goods
9Heart   2Kosten   



(nicht auf deutsch erhältlich)


Mystical - Horse - Sidekick

Can only attach to a shaman.

Noon, Boot: Move this dude to a location of a Spirit (without booting).

Noon, Repeat: Boot a Spirit on this dude to move them to another location.


4x 026 in Ghost Town

 

Goods
7Heart   3Kosten   +2Draw



(nicht auf deutsch erhältlich)


Mystical - Unique - Weapon - Melee

If there is an unbooted non-Melee Weapon in the opposing posse, Stoker's Saber provides +0 bullets.

This dude gets +3 value.

Shootout, Boot: Unboot a spell attached to this dude. You may use its abilities an additional time this turn.


4x 014 in Nightmare at Noon

 

Goods
9Heart   2Kosten   



(nicht auf deutsch erhältlich)


Unique - Mystical

Noon/Shootout, Boot: Give a dude -3 value (to a minimum of 1).


4x 016 in Double Dealin'

 

Goods
4Heart   1Kosten   +?Influence   



(nicht auf deutsch erhältlich)


Attire

This dude has +3 Influence during the Upkeep phase.

React, Boot: At the start of the Upkeep Phase, move this dude to an adjacent location (without booting).


4x 023 in Ghost Town

 

Goods
3Heart   1Kosten   



(nicht auf deutsch erhältlich)


Gadget - Difficulty 5

If you are the Winner, this dude cannot be affected by other players' Shootout abilities.

Repeat Noon, Pay 1 Ghost Rock: Look at a player's hand.


4x 013 in New Town, New Rules

 

Goods
10Heart   1Kosten   



(nicht auf deutsch erhältlich)


Experimental - Improvement Gadget - Difficulty 6

After this gadget is invented, attach it to a deed that you control.

Repeat Controller Noon, Pay 1 Ghost Hock: Choose your dude at this location and pull. If the pull is a club, discard the dude. Otherwise, move your dude to another location (without booting).


4x 015 in Election Day Slaughter

 

Goods
10Heart   1Kosten   

(* noch nicht auf deutsch erhältlich)


Sidekick

Attaches only to Abominations.

After an opposing dude is aced or discarded from play without being a casualty, you may pay 1 ghost rock to take this card from your discard pile and attach it to any one of your dudes, paying all costs. Only one Blighted may be played in this way per opposing dude aced or discarded.


4x 015 in A Grand Entrance

 

Goods
8Heart   1Kosten   

(nicht auf deutsch erhältlich)


Noon: Reduce a wanted dude's bounty to 0. Discard this card.

Noon, Pay 1 Ghost Rock: Raise the bounty on a dude by 2. Ace this card.


4x 014 in Election Day Slaughter

 

Goods
10Heart   1Kosten   +1Draw

(* noch nicht auf deutsch erhältlich)


Mystical - Weapon

After a Cheatin' Resolution is used against you, discard this dude.

Resolution, Boot: If this dude is your shooter, increase your hand rank by 2.


4x 015 in The Showstopper

 

Goods
9Heart   1Kosten   

(nicht auf deutsch erhältlich)


Wanted dudes cannot refuse a call-out from this dude.


2x 095 in Doomtown: Reloaded Base Set

 

Goods
8Heart   2Kosten   +?Draw



(nicht auf deutsch erhältlich)


Mystical - Weapon - Melee

If there is an unbooted non-Melee Weapon in the opposing posse, this goods provides no bullet bonus.

This dude has +1 bullets and +1 to their skills for each Tlaloc's Furies you control.


4x 017 in Dirty Deeds

 

Goods
4Heart   1Kosten   +1Draw



(nicht auf deutsch erhältlich)


Weapon

After this card enters play, draw a card.

This dude has +5 value for opposing card effects.


4x 024 in Ghost Town

 

Goods
QHeart   1Kosten   



(nicht auf deutsch erhältlich)


Experimental - Gadget - Difficulty 8

This dude gains the Abomination keyword.

React: When this dude is aced in a shootout, discard them instead.

Repeat Noon, Pay 2 Ghost Rock: Pull. If the pull is a club, discard this dude. If not, unboot them.


4x 016 in No Turning Back

 

Goods
9Heart   2Kosten   +1Influence   



(nicht auf deutsch erhältlich)


Attire

React, Boot: After another player's dude goes home booted from this location, this dude gets +1 influence until the end of the turn. Unboot this dude.


4x 026 in The Light Shineth

 

Goods
4Heart   1Kosten   

(nicht auf deutsch erhältlich)


Noon, Boot: Boot this dude and discard a card from your hand to draw a card.


2x 085 in Doomtown: Reloaded Base Set

 

Goods
6Heart   1Kosten   +1Draw



(nicht auf deutsch erhältlich)


Weapon

Shootout, Boot: Boot this dude to give them +1 bullets and make them a stud.


4x 015 in Frontier Justice

 

Goods
5Heart   0Kosten   +1Influence   



(nicht auf deutsch erhältlich)


Experimental - Attire - Gadget - Difficulty 8

Repeat Noon, Boot: Pull. If the pull is not a club, you may pay 1 ghost rock to draw a card, discard a card, and unboot Xemo's Turban.


4x 013 in Foul Play

 

Goods
JHeart   2Kosten   +1Influence   +2Draw



(nicht auf deutsch erhältlich)


Weapon - Attire - Horse - Gadget - Difficulty 9

This dude gains the Gadget keyword and has +3 value.

Opposing cards cannot boot or move this dude.


4x 015 in Bad Medicine

 



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